Published in Luxembourg - Social interactions and entertainment - 17 - 08 Oct 19 01:13
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El Tarlotryd0El TarloEl TarlomandzaJohn DoeRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaRepublic of MacedoniaAdminElitepyThe GodfatherThe GodfatherThe GodfatherThe GodfatherThe GodfatherThe GodfatherX Morgana XZig ThorakZig ThorakComments (17)
New strategic building ... even if i have many low q companies i dont think that this will make any difference. For 1-2 weeks i think prices will be high but after a while many Q5 rockets will produced because i think that there are people with lots of golds... About the LK bar , i really loved it and was a nice motivation to try make a few more hits for another 1000 hits... About the hospital regeneration ... i have many hospitals if you want to buy and it would be good if it gives you for example a +15% of your max health (to try make people use housepacks for better result). About the war mechanic interesting it sounds but many people invested in the previous mechanics and if they start crying ..... sad
I agree with 1. since it would get some weapon stocks out of the game and give the possibility to use those stocks for something else, such as the rockets as mentioned above. 2. Can you clarify what LK progression bar is? I may have forgotten about it altogether haha 3. I dont mind that idea. However the admin sees fit. :) 4. Agree with atrittion. Gives the war module a kick in strategy.
@Taijin every 1.000 hits players would get rewarded an LK with a max of 5.000 Hits and every day it resets. Thats the LK progress bar but it didnt stay for long though most players liked it.
Agree with hospitals and LK bars, but dont agree with the last idea. There is already a big bonus for attackers to a surrounded region, if you add also debuff to defenders, that region is completely lost, no reason to even defend it.
agree only with LK ...hospitals do not need to change anything ,a player with 2k energy bad wouldnt care for 250 energy ..hospitals are great help for new players...
The 4th change is meant to stop the overpower. If a country is strong enough he can have a colony 20 regions away with no connections as a base forever if they defend it fiercly every time. Recent example with Turkey in Europe where a whole alliance was not able to kick them out of there completely. This applies to both enemies and allies, it makes Alliance even more usefull cause allies offer supply to those regions and the debuff is smaller. As well as makes strategic locations far away harder to keep as it should be. Sheer power should not dictate the game but tactics as well.
You simply dont like it cause it would work against many stronger countries :D If you want to have a foreign base why should it be easy for you to keep ? How does it make any sense a strong country to be permanently somewhere regardless of distance cause they just want to :P
In dispear, all game or virtual war, introduce sofislly conception, demand to poblation a new cret.