eDominations Wikipedia

Find every detail regarding eDominations in our Wikipedia. Directory link : https://www.edominations.com/en/article/12173 Log in Register

Abilities |

Published in Luxembourg - First steps in eDominations - 6 - 17 Nov 19 06:42

- Abilities -


Fighting at the battlefield has many aspects! Abilities are here to enhance your gameplay experience and allow you to choose a different approach to your fighting attributes! Same as Strength you are able to TRAIN your ability once daily for a gold cost. Currently there are 4 different abilities you can choose from.


Upgrade costs and train costs are the same for all ability types. Q4 Ability ground until 1.000 ability points milestone gives you extra points in order to catch up with older citizens. 

Q1 Ability Ground - 10 Golds - +1 ability point - 0.89 Golds train cost
Q2 Ability Grounds - 20 Golds- +2 ability points  - 0.89 Golds train cost
Q3 Ability Grounds - 70 Golds- +3 ability points  - 0.89 Golds train cost
Q4 Ability Grounds - 170 Golds- +5 ability points  - 0.89 Golds train cost


Medic Ability :

All of the players which choose to educate medic ability will be able to earn free energy from battlefields as drop with chance per hit. The formula is the following :

- Must be Level 35 or higher
- Chance 1/375

- Ability Points 1-500 earn Q1 Adrenaline Dose
- Ability Points 501-750 earn Q2 Adrenaline Dose
- Ability Points 751-1000 earn Q3 Adrenaline Dose
- Ability Points 1001-1250 earn Q4 Adrenaline Dose
- Ability Points 1251+ earn Q5 Adrenaline Dose


Destroyer Ability :

All of the players which choose to educate destroyer ability will be able to break Defense System. Every hit of destroyers will remove some Health from the Defense System. When the Defense System gets broken it triggers a 10 minutes +3% damage buff for the attacker side of the battle.

Formula is the following :

%10 chance = ability point / 50 = damage dealt to Defense system
%5 chance = ability point / 25 = damage dealt to Defense system
%1 chance = ability point / 5 = damage dealt to Defense system


Sniper Ability :

All of the players which choose to educate sniper ability will be able to fasten the hitting process. When the sniper ability gets triggered - if you have enough armory it will consume all your remaining energy and accumulate all that damage in 1 Hit! Formula is the following : 

10% chance the ability to get activated

Each trigger increases damage (skill points * 20) * hits | EG : 2000 sniper point * 20 = 40.000 * 200 ( full hit ) = 8m extra.


Artillery Ability :

All of the players which choose to educate artillery ability will be able to increase their damage output in battlefield. As long as you train this ability you will get passive damage increased. Formula is the following :

10% chance the ability to get activated
%5 extra damage on trigger.
skill points * 0.003 amount of mortars on trigger.
lowest amount an artillery can get 1 mortars for each trigger.


There it the option to change your ability in case you would like to explore more their attributes. Under the missions panel you will find an icon displaying your current ability.

If you click there a new window will pop up and you will be able to choose your next ability. For that to happen you need an ability change token. Your ability points will not be lost! You will continue educating from the same points when you change ability.

Earn ability change token at Weekly Challenge 30.000 hits stage reward.
.

Support

nikolao1994Moamen2605koreystellmachiAMFromGeoBlackMambaaaBlackMambaaa

Comments (6)

17 Nov 19 08:24
Aridanra

Pertamaxxx..

19 Nov 19 12:30
Carberniqui

i dont understand this sniper part, what is the real formula? 1% chance your hit will have extra damage equal to your ability points

24 Nov 19 18:08
islandwoodsie

in artillery. what does ceil mean?

10 May 20 01:22
Markuin

v

04 Aug 20 12:37
mandza

ceil is PHP function for rounding

16 Nov 20 19:01
Moh alk 789

What is PHP ..... and in artillery lvl x 2 means account lvl or ability lvl or ability points ? Please answer