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The newest suggestion [EDOM] |

Published in Ireland - Social interactions and entertainment - 8 - 19 Nov 19 08:10

I want to share with You my thoughts on edom again.
I agree with admin that it’s not good to show direction to the players by new restrictions like reduced gold from True
Ally medal.
However, some improvements our worth considering.
Problem with smaller communities is that most of them are willing to rebuild them to abuse newbies and multi
accounts and disappear with gold.
But small but real countries which are not able to compete with stronger nations no matter how hard their leaders are trying.

Of course, we can’t punish bigger communities at same time just for being well managed.

My first suggestion in this article is to split country treasure/warehouse from current system.
I mean, one country treasure
should be enabled to make donations to CP to run country etc. Second one should be
done just for event purposes and basic expenses without possibility to remove
gold.

Example:
YYY country has 30 players, XXX country has 300.
 YYY citizens decide to work and produce with less bonus just to keep country alive.
Amount of gold and cc is almost enough to run wars, start RW’s, sign MPP’s.

XXX country probably has much better bonus to production and can improve their
facilities few times a month from tax to supply their players with more and
more free weaps. It’s just suicide for the smaller country if they decide to
attack stronger one.

If YYY citizens decide to move their production to XXX country to produce more weapons but their
homeland is getting poorer and can’t afford to sign MPP’s, begin RW’s etc.

Secondly, XXX gets money from YYY players in tax.
It looks like this right now.

If we talk about reduced number of MPP’s or less gold from TA medal killing smaller societies we should talk about country
income as well.
New players will move somewhere else sooner or later or lose interest in edom if their life in country they chose to live
in is boring (partly because smaller countries can’t offer much fun – they lose
in every event, they participate in meaningless wars for some ally just to complete
Armed Combat etc.)

What if every country with government (let’s say 5 active players) gets 150 gold to alternate country treasure
each month, only to sign MPP’s, send Direct War laws and begin RW’s.

Or maybe connect one of permanent events – this one which You already beta tested could be excellent (hits done by player
giving on daily basis free Adrenalines for reaching 500/1500/3000/5000 hits
milestone. It was visible under players profile) with gold reward as well.

Assume that average hits done by players in YYY country in one day is 1500. 1500 x 0,04g
= 60g split on alternate country treasure (50% = 30g) and all active players if
they collect the reward (50%= 30/30 = 1g/player).

Average XXX citizen makes 2500 hits. 2500 x 0,04g = 100g is split, 50g goes to alternate country treasure and all XXX
active players gets second half (50g/300 = 0,16g/player). As You can see it’s nothing for
the player in XXX country – however he will get energy from fighting, probably
will do more damage while MU’s in XXX countries can afford higher MU rank etc.

Farmers get less, comparing to active in battles communities.

If YYY players try harder they are rewarded personally and help to improve their countries as well.

Basically, active small communities (not individuals,like in Weekly Challange) are rewarded by gold to run their country (900g
monthly if they are able to keep 1500 hits every day), while it can’t be abused
by anyone to earn gold from his multies and it doesn’t bring more gold into
game (this part of country treasure can be used only to DoW, RW’s and MPP by
authorities of that country).

You may say that everyone will sign MPP with
everyone. In this case there won’t be many places to fight without travelling,
country will have to choose their MPP’s wisely.

Proxy countries may sign MPP’s only to help their closest ally (but it’s already happening), but bigger country willing to use
proxy country will have to chose wisely, because free MPP’s may encourage
smaller but active countries to create their policy more independent.

Average of 1500 hits daily done by YYY community will reward each player with 30g monthly. XXX gets only 5g monthly with
average of 2500 hits.

How to avoid countries made only to get more gold from fighting?

Make more importance to Alliances again.
Country can MPP anyone, but player gets 5g for TA medal fighting inside alliance and 3g outside alliance, while members of the
same alliance can’t DoW each other (You may introduce 100g charge and cooldown for
alliance change).

Example:
A group of 5 players join satellite country with a border to their homeland to use training war for gold reason.
They will have to move to another alliance (to keep bonus to damage from Alliance Daily Order)
or stay out of any (they lose possibility of this 5% bonus in this case).

Secondly, they won’t be able to sign fast MPP with their previous country
(cooldown between DoW and MPP again) and if they decide to help another ally
from their last Alliance they will get only 3g for TA medal (maybe even 2,5g).

Let’s say that a group of five join dead country,sign MPP with their previous country and stay in the Alliance.
They make average 5000 hits daily, so 5000x 0,04g gives 200g. 100g goes to alternate country treasure, 100g is split on 5
people. 20g daily gives 600g in a month.
Ok, it’s far too much.

Let’s make a limit of 10 or even 15 active players to reward country and its players. If we consider
them as tanks (5000 hits daily) their previous homeland will become much
weaker. Even in this case each player will get 200g monthly.

So… reduce number of alliance members (5? 4?).Big alliance will have to split. Difference between medals (2,5g-3g fighting
for ally from other alliance or without alliance and 5g fighting for member of
the same alliance) should make it even.
You may add Boon/True Companion and Persistent
Companion medals.

It’s a huge support to communities like Sweden who brought freshness into game. We know they are not proxy, we see them
always on top of the ranks. Give active communities a reason why they should keep
on trying, playing like they wish to.

If You don’t like the idea with gold earned by citizens introduce silver tokens exchangeable for goods like AK/panzers/q5
weaps and tanks.

It will bring more balance into battles as well, because active players with stronger weapons than q5 airs may bring more
importance to Urban and Land Combat. Currently no one takes first two rounds for real,
especially when weaps and tanks are so expensive comparing to airs. (Secondly, new players will feel more important without a need to earn thousands of gold to improve they factories to q5 airs)

It may refresh battles, make us pay more attention not only on the last hour or even minutes of Air Combat but two first
rounds as well.

That’s all for now, thank You for Your attention.
Respect to all Players!


Support

AdminWinston Hope SmithBorKhanVojoFingolfinNotRomanul1tsiggerBosniakTurk

Comments (8)

19 Nov 19 08:38
Winston Hope Smith

great ideas Franky

19 Nov 19 13:05
Vojo

Support :)

19 Nov 19 13:25
1224333

and some XXX player getting huge profit whit free working slots from ORG another YYY no

19 Nov 19 14:19
Fingolfin

Very good idea franky, I like it... :D

19 Nov 19 16:38
bogoy

seems a good idea

19 Nov 19 22:55
BosniakTurk

Lets talk about the facts. This system will generate more income for simply hitting, which is the main source of income for most players. Usage of half of the gold that will come from daily hits will be used to starting RWs, signing MPP s. However this iÅŸ againts the fundameltans of regulations that make cost of MPP 50g in the first place. You can just simply avoid signing MPP s or you can always ask your bigger brothers to pay for it. Because as you claimed it is impossible for a small country to attack or defend againts bigger ones (since they are the ones who needs your damage actuallly because they always fighting). I also dont agree on this too. Because in edominations fighting for our allies generates gold which means XXX country can always defend YYY country without losing much. We saw it in Netherlands situation, you saw it againts Norway, again first days of Germany iÅŸ good example for this. Your suggestion is providing some aspects againts abuse like only usage of MPP etc HOWEVER with your system people just can pump multies into a country and can cause more gold split to minimalize your gains. Fot this there should be level restriction (because str is not a relevant distinction anymore). But if we make this according to a high level milestone then beginners will have hard time to get there and system will only benefit only old players. If you make level milestone easy to reach then you always be in the danger of fake babybooms. So there should be more thinking on this. All in all I dont support more income for countries, small or big. This is simply more TA medal in much broader sense. However if this idea could be implemented in a way that with no flawess then it could lead a migration to small or empty countries from big communities like Colombia, Spain etc.

31 Mar 20 17:12
Ursa Major

Ok

31 Mar 20 17:58
Sitayi

o7