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NEW BATTLE SYSTEM |

Published in Croatia - Warfare analysis - 54 - 24 Apr 18 12:35

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Greeting people of eDominations. I know you all are bored of scam battle that going on in chat section for days and I want to take your attention to some other things. Yesterday I publish an article about new defence systems suggesiton. I want to keep this going. As I mentioned in that article those defence systems wont change much since the battle system stays in its current state. So today I want to suggest a new battle system that will make this game more strategic and more active. Because as all we know most of the time people just log in, make their daily work and train and log out till the last minutes of an important battle. Again as I mentioned current battle system forces us to pay attention only air round because of some reasons like hitting more per 100 hp, giving 5 points to winning side etc. Because of these reasons first rounds ( urban and land ) are mostly passing without any attention. I want to change that. Because if we are playing a global strategy game I like to see some strategy in it. 

I hear you started to say come on cut the story short and talk about the deal and from far far away TITO still screams scammerrrrrss . Ok there we go.

NEW BATTLE SYSTEM 

My suggesiton is that adding extra points per damage in every round. Right now as all you know first round gives 2 points, second round gives 3 points and last round gives 5 points. This will stay as it is but we will adjust some damage limits and the side who passes these limits will earn extra points. And whether a side win or lose they will earn these points if the pass that damage limit. For example limits for rounds will be like this;

In urban battle ( 1. round - weapon round ) 

Every 1.5 billion damage will count as 1 extra point. 

In land battle ( 2. round - tank round )

Every 3 billion damage will count as 1 extra point.

In air battle ( 3. round - air round ) 

Every 5 billion damage will count as 1 extra point.

So how this gonna work ?

For example there is a war between South Korea and Japan. In first round South Korea made 3 billion damage and Japan made 1 billion. In current state the scores will be South Korea 2 - 0 Japan. With the new system it will be South Korea 4 - 0 Japan. South Korea will gain 2 points for winning the round and 2 extra points for hitting 3 billion and Japan will gain 0 extra point for hitting 1 billion. 

In second round lets say South Korea made 3 billion damage and Japan made 2.5 billion damage. South Korea will win the round and score will be South Korea 8 - 0 Japan. South Korea will gain 3 points for winning the round and 1 extra point for hitting  3 billion and again Japan will get 0 extra points for their 2.5 billion damage. In current system the scores would be South Korea 5 - 0 Japan . 

Now we have came to the round 3, the air round. The round that everyone is waiting. Japan waited this round because its players just want to hit 4x damage with their q5 aircrafts. Right now damage score for sides is 6 billion for South Korea and 3.5 billion for Japan. South Korea is leading the score 8 - 0. Japan need to hit at least 15 billion to get 3 extra points and they need to win the round. In the end South Korea made 5 billion damage and Japan made 19 billion damage and failed to make it 20 billion. Japan will win the round and will gain 3 extra points for hitting 19 billions of damage. South Korea will gain 1 extra points for their 5 billion damage. The score will be South Korea 9 - 8 Japan. South Korea will win the war despite in general they only made 11.5 billion damage while Japan made total of 22.5 billion. Normally in current system Japan would have won. Scores would be 5-5 and because of total damage difference Japan would be winner however with this system South Korea won because they paid attention the first two rounds. 

As you can see guys this system can change everything in the battle arena. If this system comes to the game the wars wont be decided only in air rounds but the first two rounds will and even be more important. As all we know, all of the players that own air companies are just have 1q5 weapon and 1 q5 tank factory. After these companies they only keep establishing air companies. With the new system weapon and tank companies will be equally important. Their value in the market will go high and people will need them maybe even more than airs. 

Also with this system, my other suggestion r
egarding new defence system will make more sense and this will make building raw material more important
. With these two changes game will change dramatically and it will make people to play more strategically and more important it will force people to play more organized. Last minute rushes will not be the only tactic for players in the battle arena. There will be more economical options for players rather than just aircrafts.

Again thanks a lot for your time. Please leave a comment and lets discuss this together. Love you all !

Support

SavantDreamStrongHoldjcblastorPolar B3arKoske2SpectreNukesitoPrrosEl TarloNebra007

Comments (54)

24 Apr 18 12:39
StrongHold

boÅŸnak kankime vote

24 Apr 18 12:44
Dead Undead

SCAMMER

24 Apr 18 12:45
Mazinger2021

I Miss her

24 Apr 18 12:46
Opsyen

njet

24 Apr 18 12:48
Jaca

I think that this will not be good for the smaller countries...

24 Apr 18 12:48
Lepotec

hm... interesting point. i agree first and second round should be more important and that weps and tanks dont have enough big effect on the outcome. but our strenght increases in time. so they would have to change ratio between damage and points per each round quite regulary.

24 Apr 18 12:50
ScymeX Jr

I like the idea but I don t think extra points should be related to specific number of damage since 1 billion might seem high now but in some months it will be easily reached. What about extra point when making more than double damage than the opponent?

24 Apr 18 12:51
BosniakTurk

@llull @lepotec both of you are right. my damage limits are just simplified limits to explain this system. they can definitely change in time and I think they definitely should.

24 Apr 18 13:02
jcblastor

excellent proposal

24 Apr 18 13:20
Nocte

:O

24 Apr 18 13:40
BosniakTurk

@jaca for small communities current system is not good also. small communities rely on their friends. this cant change in any battle type. without your stronger allies, small systems cant do much in this type of games. this is not because of battle system, it is because game s nature. you need more and orginized people to be successfull in these kind of games.

24 Apr 18 13:51
Republic of Macedonia

This wpuld be good for every country

24 Apr 18 15:07
El Coloro

S + APROVAL VOTE OF THIS PROPOSAL ^^ , GOOD JOB

24 Apr 18 15:41
El Gran Eduardo

mmm.. podria ser .. pero a medida q vayamos creciendo en fuerza y rango será mas facil conseguir los puntos extra.. PD. me da flojera escribir en ingles

24 Apr 18 15:52
Elon Musk

Interesting :thinking:

24 Apr 18 16:54
JanGo

+1

24 Apr 18 17:23
BosniakTurk

@eduardo el límite de daño se puede aumentar en el tiempo según la fuerza de los jugadores

24 Apr 18 17:46
Abortus

NO!

24 Apr 18 17:49
The Godfather

My opinion is that you false Croats and traitors to the people of Turkey, go from country to country in search of tovear and acquire political power. When you are expelled from Croatia, you will go for power in another country,

24 Apr 18 18:05
The Godfather

http://prntscr.com/j9qkh2 see that and make your own conclutions about this peoples

24 Apr 18 18:29
Evans

No way. Just extra points for overpower farmer alliances.

24 Apr 18 18:32
BosniakTurk

@Evans overpowered farmer alliences can use their stock in current system too and they only gonna need to hit in last round which is air round. with this system they had to be more organized and they had to calculate their moves and damage output more carefully. So I think it will force them to play the game more strategically and this is not a bad thing.

24 Apr 18 18:47
SIRVAMPIRO II

interesante , gracias

24 Apr 18 18:49
BosniakTurk

@Z E R O Gracias a ti también amigo

24 Apr 18 18:56
Zeeuwsmeisje

You re right that something should be done about the dominance of the airbattle, not sure if this is the solution we ve all been waiting for, but it s a good thing that you adress this.

24 Apr 18 19:00
BosniakTurk

@Zeeuwsmeisje thanks for your comment mate. I m not sure about that either but as you said something definitely should be made about this.

24 Apr 18 19:02
NukesitoPrros

i like it

24 Apr 18 19:04
BosniakTurk

@NukesitoPrros thanks mate! I really appreaciated it!

24 Apr 18 19:07
Koala Jack

So in your proposal if round 1 was 5 billion vs 4.8 billion would that be 5 points vs 3 points?? It s a good idea I think

24 Apr 18 19:10
BosniakTurk

@Koala Jack exactly mate. South Korea would have gain 2 points for winning the round and 3 more points for hitting more than 4.5b and Japan would get 0 points for losing the round and 3 points for hitting more than 4.5b.

24 Apr 18 19:17
deRuyter

I m glad you re adressing this point, but in my humble oppinion a better solution would be to change the production so that we produce more weapons per 8 slots, and lesser tanks and air.

24 Apr 18 19:21
BosniakTurk

@deRuyter maybe mate but I think it wont change the air round s dominance in the wars because of its 5 points and people will keep buying new air factories no matter what since their profit and damage value is higher than other type of producible weapons.

24 Apr 18 21:49
Colo213

Nice Bosniak ! Like it

25 Apr 18 00:02
El Tarlo

Interesting idea ! I liked it but i have 1 question .... What if we swap Round 1 and Round 3 ??? I think that first you use the airforce to bomb everything and at the end you have the urban to clean what is left from the battlefield ... so what if in Round 1 = air and 5 points , Round 2 = tanks and 3 points and Round 3 = weapons and 2 points. ???

25 Apr 18 00:02
Mladencho

The game should give benefits to people shooting tanks and weapons, its really dull only waiting for r3 and shooting airs cause it gives more profit, this is a good start i guess but it would still not benefit the player

25 Apr 18 01:54
eVokasi

South Korea and Japan were selected as hosts of 2002 Fifa World Cup. Please stop war between them.

25 Apr 18 01:59
BosniakTurk

@El Tarlo with the current system if that happens rounds can be over in 2 rounds. If one side wins first and second round then there is no need for third because of point difference. Wıth my suggestion I think it can be done mate :) @Mladencho I think no one should get benefit for shooting mate because it will only make visa players to hit non-stop.

25 Apr 18 02:07
BosniakTurk

@eVokasi I know.. as Turkey we rocked at that world cup ;) best days of the country...

25 Apr 18 02:29
Boina Verde

Good proposal. It needs some minor tweaks but agree with the thrust

25 Apr 18 02:30
BosniakTurk

@juanek thanks a lot for you support bro!

25 Apr 18 03:39
Mladencho

It doesnt matter if its visa or not, with your changes round 1 and 2 will still be irrelevant (dont get me wrong the changes are good). The reason people are shooting and will still be shooting round 3 is due to high dmg, if there is a reward added for first two rounds people might start fighting there regardless of visa or not. The reward of course shouldnt be overkill just enough to make it that shooting round 1 and 2 is on par with round 3. Also rewards will benefit new players who dont have the gold to afford aircraft.

25 Apr 18 03:46
BosniakTurk

@Mladencho you have a point but my goal was making first two rounds more important and turn them into rounds that can win the wars. If people want to shoot in first rounds they can widen the gap and force the enemy to hit even more in last rounds. It provides choice for people and I think it will stop pilestacking airs and make people to invest more in weapons and tanks. Regarding your point my thought is; yes there can be prizes for hitting in first rounds even in all three rounds. I m not againts that but thats whole another point.

25 Apr 18 04:13
Mladencho

True and that can also be assisted by making factories produce more and less. There isnt a single country in the world that produces 1 aircraft or tank per 1 gun. You can make that weapon factories produce 50 weapons per work, tanks 30 and aircraft 10. This will drastically change the economy and make that aircrafts will be most expencive as they are now and will make round 1 and 2 priority, and by your formula if a country were to make 9-0 score to win round 3 you will need to spend 8+g/100 aircraft (placeholder price). This leads to ignoring first 2 rounds in major expences for the country in order to win the battle.

25 Apr 18 04:20
BosniakTurk

Yes that could be done too. It will definitely change whole economy and battle priority. Think about this system in a world war. People will have to make more strategy for winning their wars not just tanking like robots.

25 Apr 18 04:50
Epaminondas

No agree

25 Apr 18 06:58
Aria hunter

good idea........i agree with you.........but what will happens when point of both side be equal? dmg will be count for winner, like previous?

25 Apr 18 07:06
BosniakTurk

@rezaabdi exactly. if points are equal then the side who made more damage will win the battle.

25 Apr 18 10:37
John Constantine

im absolutely agree with this brilliant idea it would be legen wait for it 🙄 dary 😂 and what if wall would be important too ? for example any round takes 8 hours and 5 hour of it Japan is in lead and the rest of the round sk takes the wall so it would a point for japan that had the attention to the wall at the beginning of that round so this way every minutes of any round would need to be attentioned

25 Apr 18 11:16
Mystique

Fair enough

25 Apr 18 14:10
BosniakTurk

@Black Burn that s a wonderful point bro! I didnt think about that. Really good catch :)

25 Apr 18 21:43
The Last Jedi

Por el tema fuerza los puntos extras podrian ser por cantidad de golpes (hits) eso ayudaria tambien a los paises chicos. Aunque es una a favor se las multis si es por hit

26 Apr 18 01:45
Sese

your job is sell hp for 200 gold, not suggestion

26 Apr 18 03:31
BosniakTurk

@sese you want one? send gold xd

26 Apr 18 09:56
omergencer

Savaşma seviş, yaşasın Boşnak saksosu!!!