Published in Croatia - Warfare analysis - 54 - 24 Apr 18 12:35
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SavantDreamStrongHoldjcblastorPolar B3arKoske2SpectreNukesitoPrrosEl TarloNebra007Comments (54)
hm... interesting point. i agree first and second round should be more important and that weps and tanks dont have enough big effect on the outcome. but our strenght increases in time. so they would have to change ratio between damage and points per each round quite regulary.
I like the idea but I don t think extra points should be related to specific number of damage since 1 billion might seem high now but in some months it will be easily reached. What about extra point when making more than double damage than the opponent?
@llull @lepotec both of you are right. my damage limits are just simplified limits to explain this system. they can definitely change in time and I think they definitely should.
@jaca for small communities current system is not good also. small communities rely on their friends. this cant change in any battle type. without your stronger allies, small systems cant do much in this type of games. this is not because of battle system, it is because game s nature. you need more and orginized people to be successfull in these kind of games.
mmm.. podria ser .. pero a medida q vayamos creciendo en fuerza y rango será mas facil conseguir los puntos extra.. PD. me da flojera escribir en ingles
@eduardo el lÃmite de daño se puede aumentar en el tiempo según la fuerza de los jugadores
My opinion is that you false Croats and traitors to the people of Turkey, go from country to country in search of tovear and acquire political power. When you are expelled from Croatia, you will go for power in another country,
http://prntscr.com/j9qkh2 see that and make your own conclutions about this peoples
@Evans overpowered farmer alliences can use their stock in current system too and they only gonna need to hit in last round which is air round. with this system they had to be more organized and they had to calculate their moves and damage output more carefully. So I think it will force them to play the game more strategically and this is not a bad thing.
You re right that something should be done about the dominance of the airbattle, not sure if this is the solution we ve all been waiting for, but it s a good thing that you adress this.
@Zeeuwsmeisje thanks for your comment mate. I m not sure about that either but as you said something definitely should be made about this.
So in your proposal if round 1 was 5 billion vs 4.8 billion would that be 5 points vs 3 points?? It s a good idea I think
@Koala Jack exactly mate. South Korea would have gain 2 points for winning the round and 3 more points for hitting more than 4.5b and Japan would get 0 points for losing the round and 3 points for hitting more than 4.5b.
I m glad you re adressing this point, but in my humble oppinion a better solution would be to change the production so that we produce more weapons per 8 slots, and lesser tanks and air.
@deRuyter maybe mate but I think it wont change the air round s dominance in the wars because of its 5 points and people will keep buying new air factories no matter what since their profit and damage value is higher than other type of producible weapons.
Interesting idea ! I liked it but i have 1 question .... What if we swap Round 1 and Round 3 ??? I think that first you use the airforce to bomb everything and at the end you have the urban to clean what is left from the battlefield ... so what if in Round 1 = air and 5 points , Round 2 = tanks and 3 points and Round 3 = weapons and 2 points. ???
The game should give benefits to people shooting tanks and weapons, its really dull only waiting for r3 and shooting airs cause it gives more profit, this is a good start i guess but it would still not benefit the player
South Korea and Japan were selected as hosts of 2002 Fifa World Cup. Please stop war between them.
@El Tarlo with the current system if that happens rounds can be over in 2 rounds. If one side wins first and second round then there is no need for third because of point difference. Wıth my suggestion I think it can be done mate :) @Mladencho I think no one should get benefit for shooting mate because it will only make visa players to hit non-stop.
@eVokasi I know.. as Turkey we rocked at that world cup ;) best days of the country...
It doesnt matter if its visa or not, with your changes round 1 and 2 will still be irrelevant (dont get me wrong the changes are good). The reason people are shooting and will still be shooting round 3 is due to high dmg, if there is a reward added for first two rounds people might start fighting there regardless of visa or not. The reward of course shouldnt be overkill just enough to make it that shooting round 1 and 2 is on par with round 3. Also rewards will benefit new players who dont have the gold to afford aircraft.
@Mladencho you have a point but my goal was making first two rounds more important and turn them into rounds that can win the wars. If people want to shoot in first rounds they can widen the gap and force the enemy to hit even more in last rounds. It provides choice for people and I think it will stop pilestacking airs and make people to invest more in weapons and tanks. Regarding your point my thought is; yes there can be prizes for hitting in first rounds even in all three rounds. I m not againts that but thats whole another point.
True and that can also be assisted by making factories produce more and less. There isnt a single country in the world that produces 1 aircraft or tank per 1 gun. You can make that weapon factories produce 50 weapons per work, tanks 30 and aircraft 10. This will drastically change the economy and make that aircrafts will be most expencive as they are now and will make round 1 and 2 priority, and by your formula if a country were to make 9-0 score to win round 3 you will need to spend 8+g/100 aircraft (placeholder price). This leads to ignoring first 2 rounds in major expences for the country in order to win the battle.
Yes that could be done too. It will definitely change whole economy and battle priority. Think about this system in a world war. People will have to make more strategy for winning their wars not just tanking like robots.
good idea........i agree with you.........but what will happens when point of both side be equal? dmg will be count for winner, like previous?
@rezaabdi exactly. if points are equal then the side who made more damage will win the battle.
im absolutely agree with this brilliant idea it would be legen wait for it 🙄 dary 😂 and what if wall would be important too ? for example any round takes 8 hours and 5 hour of it Japan is in lead and the rest of the round sk takes the wall so it would a point for japan that had the attention to the wall at the beginning of that round so this way every minutes of any round would need to be attentioned
@Black Burn that s a wonderful point bro! I didnt think about that. Really good catch :)
Por el tema fuerza los puntos extras podrian ser por cantidad de golpes (hits) eso ayudaria tambien a los paises chicos. Aunque es una a favor se las multis si es por hit