Admin news 15.7. |

Published in China - Warfare analysis - 74 - 15 Jul 18 07:46

Hello, our dear players!

Shortly after the last time we wrote to you, here we are again. This time there will be talks about upcoming events, implementation of new items and more additions to the game.

https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png

               
WEEKLY EVENT


For a really long time you had weekly event battle hits progress, where you had the option to collect energy drinks and adrenaline doses as rewards. In order to make this event more interesting, we made some changes to it:

Instead of 5000 hits to complete weekly event, now it will be extended to 10 000 hits but there wont be only energy drinks and adrenaline doses as rewards, you will have the option to get new items which we added in the game, the first time in this event!

https://s8.postimg.cc/bycmt6k51/weekly_event.png

The new items are named: AK47, Panzer,  Falcon and Damage Reduction Wiper. You will be able to get them in the events. Its impossible to sell, buy or even donate them. What are they for?

AK47 https://s8.postimg.cc/tn3x1c77p/AK_47.png  this item will bring some high damage in the Urban combat round. Damage power of 1 AK47  is x4. Comparing to the 1Q5 weapon, AK47 has 2x higher damage power.
Panzer https://s8.postimg.cc/b7jg3yg8l/Panzer_VI.png this item will bring some high damage in the Land combat round. Damage power of 1 Panzer is x6. Comparing to the 1Q5 tank, Panzer has 2x higher damage power.
Falcon https://s8.postimg.cc/6lnbvlf9x/Falcon.png this item will bring some high damage in the Air combat round. Damage power of 1 Falcon is x8. Comparing to the 1Q5 air, Falcon has 2x higher damage power.
Damage Reduction wiper https://s8.postimg.cc/iarbjmqtx/DRW.png this item will be used to decline all kind of the damage debuff you have in the game (including DS, non-core regions reduction, CS change debuff).

When you get those items, they will be located in your inventory. You will need to activate them from the battle page(with selecting only in case of AK47, Panzer and Falcon and with clicking on activate for Reduction Wiper)

Rewards for weekly events are following:
1500 hits - 25Q5 energy drinks and 1Q1 adrenaline dose
2500 hits - 35Q5 energy drinks and 2Q2 adrenaline doses
3500 hits - 200Q5 AK47 and 3Q3 adrenaline doses
4000 hits - 200Q5 Panzer and 4Q4 adrenaline doses
5000 hits - 45Q5 energy drinks and 200Q5 Falcons
6500 hits - 500Q5 AK47 and 5Q5 adrenaline doses
7500 hits - 500Q5 Panzer and 6Q5 adrenaline doses
9000 hits - 55Q5 energy drinks and 1Q1 reduction wiper
10000 hits - 500Q5 Falcon and 1Q5 reduction wiper

Weekly event with this type of rewards will be live in the game from the day 447.




https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png


               
  COUNTRY RISK EVENT


The event we present you this time is a test drive to probe and see if this kind of event is feasible, interesting and engaging enough to make it a permanent and ongoing event in the future. The idea behind the event is to endorse cooperation, emphasize coordination and give communities some common goals that have to be met by working and acting as one, as a nation and even as an alliance.

The event is made of four separate missions that have to be completed in a sequential order, a country needs to complete the first one in order to start the second one and so on. Mission rewards are credited to country treasuries automatically upon mission completion. The event is scheduled to be active for a one month which should be more than enough time to complete it and give us all a taste of what its contribution to the game is.

Mission I - Any country can do it
A country needs to win a region from any country in the world as long as that country is not a member of the same alliance. The reward for completing this mission is 100 gold awarded to your countrys treasury.

Mission II - Double trouble
A country needs to conquer two regions of any country that has at least 30% population your country has and is not a member of the same alliance. Regions dont have to be conquered by attacking and defeating the same country from mission I. Reward for completing this mission is 300 gold awarded to your countrys treasury.

Mission III - Not afraid of anyone
A country needs to conquer three regions of any country that has at least 70% population your country has or wipe any country that has at least 30% population your country has. A country can not be a member of the same alliance and the regions gained dont have to be conquered by attacking and defeating the same country. The reward for completing this mission depends on the way your country completes the mission. If three regions were gained, the reward is 500 gold, but if your country wiped a country, 700 gold is awarded to your countrys treasury.

Mission IV - Its all about that rubber
This mission has two different versions depending on whether a country already possesses a region with rubber after completing mission III or not.
a) if a country already has rubber it needs to be held and kept for 10 days in a row in order to complete it. Once these 10 days pass, all allied countries(countries from the same alliance) that are on the same stage of the event complete the mission. The reward of 700 gold will be credited to all eligible participants.
b) if a country doesnt have rubber it can decide to help defend a region of rubber that an ally holds for ten days straight or decide to get a region with rubber by conquering it with the help of its allies from any other country that is not in the same alliance with holder of the rubber. The latter option is inevitable for alliance members that dont hold a rubber region among them, they will simply have to rally up and get it. An alliance member is a country that is in the same alliance as the attacker of the battle. After a region with rubber is won, the reward for completing it is automatically credited to all alliance members that made a contribution in the battle by doing damage and are on the same event stage. The reward for having top damage in this battle is 1000 gold and 300 gold for the rest.

Data for the mission in regards to country population has already been collected and this data that is going to be used when making the neccessary calculations. Data is based on players that loged in to the game in the last day. Also, Alliance data is taken from this daychange, in order to prevent movings when even starts and to prevent abuses.
https://s8.postimg.cc/n9ety3hr9/population_data.png


The event panel will be accessible on the home page the same way as weekly event panel is:

1. ACCESS POINT
https://s8.postimg.cc/80owkads5/access.png

2. PANEL
https://s8.postimg.cc/obp0goy0l/panel.png

As already mentioned, this is a prototype of an event. The idea is to make it permanent and transform it into a competition or a tournament of a sort. We would like to add a couple more missions (win a RW, destroy a hospital, gather a certain amount of materials/products and so on) and award points for completing each of them. Once all missions are completed, they start all over again and at the end of the month points gathered in this way will be the base to rank countries and give out rewards (every 10 points is 100g for example) and award special ones to highest ranked countries.

Tell us what you think, give us ideas for more missions and we will implement them because at the end of the day, all of this is to entertain and please you, our dearest community.

Country Risk event will be live in the game for one month, starting the day 447.
https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png
              
 Upcoming player event


A new player event is also on the horizon and it will replace the current Versatile Combat. The event is basically an upgrade of the current one in the sense that player will still have to make 450 hits each day, but this time with weapons(weapons in Urban combat, tanks in Land Combat and airs in Air combat, any quality).

Weapons version of Versatile Combat event will be live in the game from the day 449, when current Versatile combat will end.

https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png

              
Possible rocket system


We would like to hear your opinion about implementing rocket factories in the game. Here are just short informations how that could look like:
-There will be 5 different types of rocket factories, from Q1 to Q5.
-Costs of companies: Q1 50; Q2 100; Q3 150; Q4 300; Q5 600 golds.
-Requirements for making 1 rocket are:
 Q1 FACTORY - 250Q1 weapons, 250 Q1 TANKS - 1 rocket made - 2M damage
 Q2 FACTORY - 250Q2 weapons, 250 Q2 TANKS - 1 rocket made
- 4M damage
 Q3 FACTORY - 250Q3 weapons, 250 Q3 TANKS - 1 rocket made - 6M damage
 Q4 FACTORY - 250Q4 weapons, 250 Q4 TANKS - 1 rocket made - 8M damage
 Q5 FACTORY - 250Q5 weapons, 250 Q5 TANKS - 1 rocket made - 10M damage
-Rockets can be made only once per day.


https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png

Small bug fixes and updates:
- org chat is now reflecting the latest changes in this module
- alliance deion section now appropriately interprets BB code
-CP and congressmen rankings added in ranking section
-Background change

EDIT:

FROM NOW ON, YOU WILL HAVE OPTION TO CHANGE YOUR EMAIL ADDRESS. YOU CAN DO THAT IN SETTINGS PART. CHANGING WILL BE POSSIBLE ONLY IF YOU TYPE CONFIRMATION CODE WHICH YOU WILL GET ON YOUR NEW MAIL ADDRESS. SITTER WONT BE ABLE TO CHANGE EMAIL.
https://image.prntscr.com/image/D5xdCV5nQsyJ1y1o42hkTQ.png

Needless to say, you can always also contact and follow us on:

- Our official game Discord channel.
- Our official Facebook page.
- Our official Twitter account.
- Our official e-mail contact: [email protected]
- Our Support desk.
- Our official Forum.

Thank you all very much again for your support!

Sincerely,
eDominations team

Support

eDominations WikiThe GodfatherUros VelikiEl TarloGezi ParkCelioMGTicTacMFController

Comments (74)

15 Jul 18 07:47
The Godfather

First

15 Jul 18 07:47
2ping

first s4s

15 Jul 18 07:48
Fighter 007

2nd o7

15 Jul 18 07:48
BosniakTurk

Change imgur please

15 Jul 18 07:58
By Batu

rocket dmg is low.. now 10 hit = 15m :D so using hit is more valuable.. raise that dmg

15 Jul 18 07:59
Hakuna Matata

Omgggg noo take the game back the first event would make only the steong strongest

15 Jul 18 08:00
DreSanu

@bybaty or maybe they should make rocket as a multiplier damage (eg. 20x , 30x ,50x) so that way it will keep itself same value not get less and less usefull over time and would not require periodical damage reballance.

15 Jul 18 08:00
sakaryayigit

rockets damage is very less

15 Jul 18 08:02
Manduco

Sounds good! You sure about the dmg the weapons give though? X8 sounds like a lot, with a Q5 booster it would be around 35m pero hit?

15 Jul 18 08:05
Mashtagha

Too much gold for the country event.

15 Jul 18 08:05
MariaPR

Another eRev cheap copy...

15 Jul 18 08:11
Admin

Rockets are something for discussion, even if you want it in the game, its possible that numbers are completely different than in the article. Manduco, you will need to fight hard for them, so we think its fair enough.

15 Jul 18 08:12
BALKATON GANG

shit..

15 Jul 18 08:13
Galadrael

I think many young players will leave the game, I know this based on my doses of referrals that have rank 1 for ever.

15 Jul 18 08:14
Admin

Why would they leave if we implemented changes with beginner TG so they can reduce the gap in the strength with strongest players?

15 Jul 18 08:15
C3rcizii

edom going like e reev? 😂

15 Jul 18 08:19
BALKATON GANG

eDominations will become stupid and boring game..Why do you ruin every game with stupid events?

15 Jul 18 08:21
Controller

I like this update in general. But rocket damage must be changed. Please enter a new button in battle - x2-x5 strikes at a time.Now its very looooong to press the button hits 100/1000/1000 times.

15 Jul 18 08:31
Fearcinnidh

@Manduco its x2 q5 so you wont be hitting 35m per hit even with q5 booster?

15 Jul 18 08:31
ednau

Give back march march soldier

15 Jul 18 08:38
TicTacMF

SERBIAN TIGER - give us an idea - we are more than open to new ideas

15 Jul 18 08:39
Bohemias

Yes to tournament and missions (very good), needs to be improved during the time. No for Rocket (eRepublik feeling again) ... Hope this tournament and missions give some time to economic module breath

15 Jul 18 08:51
Bohemias

About Rocket: If you want weapon and tanks more useful for battle, this need to be done by changing war module, today we can decide everything by airplanes on third round, make weapons and tanks just are for Rocket dont solve this economic problem.

15 Jul 18 09:01
Republic of Macedonia

Rockets damage is fine ...considering the fact that you will hit 10m without spending energy

15 Jul 18 09:11
Bohemias

correction: ... just raw for rocket...

15 Jul 18 09:15
BALKATON GANG

@Dunja whose idea this is? You took the event with ereva? If you do not have ideas, do not copy other games

15 Jul 18 09:16
JeFke

how go to weekly 15k hit ? We need to spend a lot of energy.Need to be reduced

15 Jul 18 09:20
Deadlija

@SERBIAN TIGER We dont have any more members of administration which are working on the other games. If you dont like some idea, you should explain why you dont like it. Saying its stupid doesnt help us a lot. @JeFke You have combined that event with Versatile combat, where you can get energy drinks on daily bases, so you are getting a really lot of rewards in this events.

15 Jul 18 09:23
Tommigunz

15k is too high :/ - 10k is acceptable

15 Jul 18 09:50
Karsa Orlong

Id much prefer to see an unique idea instead of the old cheesy rockets tbh :/

15 Jul 18 09:51
Manduco

Yes my bad, I thought it was going to be X8 of what airs do today but its x4 of today vs X8 of the news ones so its seems good.

15 Jul 18 09:57
Macolar

Its good finally something against farmers :)

15 Jul 18 10:02
Kuzey

event is very strong.. ;O

15 Jul 18 10:52
Hakuna Matata

this is so bad dont ruin the game just invest in new players not stupid idieas

15 Jul 18 11:07
42520

Very good event will be happen:-) but i think weekly event with 15000 hits is very hard for most of players....it need many ED and adernaline to be used....it need that admin reduce time of recovery energy from 6 minutes (5 min with HP) to 5 minutes (4 min with house pack)...

15 Jul 18 11:15
Navy Seal

what a stupid changes...

15 Jul 18 11:42
BALKATON GANG

I just think its stupid to copy the event from another game. No such stupid weapons need to be introduced, need only weps/tank/air, as usual. 15k hits.. its a lot and you need a large number ED+AD..5k hits is quite enough for one week.

15 Jul 18 11:46
Chimera

Morigi yleoba

15 Jul 18 11:55
Legit Marcial

most of you desirve nothing, you desirve a dead server and an inactive admin team, this guys bust their balls to give us something new and all you know how to do is call it stupid, lol what an excuse for human behings you are

15 Jul 18 12:28
canavaro

Para mi esta genial el evento de los 15k el tema es el dmg de los cohetes

15 Jul 18 12:37
smrdelj

Event should not be that everybody can achive it. If everybody can do it easily then just give us the rewards....

15 Jul 18 12:58
Judy Alvarez

10k hits should be more than ,unreachable for the most,

15 Jul 18 13:00
Extint

Why remove energy bars reward at 3500/4000/5000, now non visa players wont even be able to stock energy ...

15 Jul 18 13:13
rapidko

i agree with all of this, but factories can be good only if i can have more than one in inventory, what i mean is i dont have to spend that one to create another one.

15 Jul 18 13:13
rainyday13

this idea for rocket is shit, players already have huge stocks bcs farmville, and u give us more medicine centers and rockets .. we need less dmg in battles to be more intresting on t1 t2 OHs .. atm if someone overkill 2b that is boring battle .. this missions for countries is great idea, and fo 15k hitsfor weekly event is too much

15 Jul 18 13:14
AEK fc

Everything are more than OK but please NO rocket factory pls.

15 Jul 18 13:32
Franc Rod3 V Kristusu

Why weapons? We need q5 farming equipment. Bring Zetor, John Deere,...

15 Jul 18 13:32
ddellacqua

In order to balance the game between the visas and not visas on the one hand and between the new and not so new would be good option that is only with weapons and tanks q1, q2 and 3. That the Q of the missiles is by the amount of weapons that are needed and the Q of the missile factory.

15 Jul 18 13:50
Lyder

No 15 k hit Yes 10 k

15 Jul 18 13:50
GOOD BYE GAME

No 15 k hit Yes 10 k

15 Jul 18 13:51
piramit

No 15 k hit Yes 10 k

15 Jul 18 13:53
Xaero

No 15 k hit Yes 10 k

15 Jul 18 13:54
rainyday13

new ak47 and other equipment is sit .. better more mortars for rewards and dont make ous stocks more bigger

15 Jul 18 14:51
Tayyar Aga

NO KURU FASULYE YES BARBUNYA PÄ°LAKÄ°

15 Jul 18 14:55
Tommigunz

No 15 k hit Yes 10 k

15 Jul 18 14:56
Test

No 15 k hit Yes 10 k

15 Jul 18 15:00
Tigreal

No 15 k hit Yes 10 k

15 Jul 18 15:53
rainyday13

here is one idea, stop making our stocks bigger! new medical centers are bad idea rockets are bad idea .. battles wll become only overkills, game was more intresting with t1 ohs and blitzkrieg

15 Jul 18 15:54
Ceeanze

Shouldnt the confirmation code go to the old e-mail not the new e-mail on e-mail change? ¬¬

15 Jul 18 16:03
Delacroix

No space in warehouse for rocket components!

15 Jul 18 18:34
BALKATON GANG

My suggestion about this event: up to 5k hits let them be the same rewards as before (AD+ED) from 5k to 15k hits introduce these new items with a combination ED-a.

15 Jul 18 18:46
zebosk

*** the confirmation code should go to the old email, not the new, otherwise, with sitter, I can steal any account. *** about country risk and implementing it as a constant event, please consider the follow: since all countries already knows the rules, they can prepare for next month and defeat the purpose of the event (create new alliances, remove members to help achieve the mission -since alliance deion page is only informative, nothing else-, migrate people, etc), and what some already said: strong countries will get stronger (as an example: Slovenia or Indonesia can liberate one region of China, take it back and is 700 golds easily done in M3) ***about M4, there are prizes for keeping or getting the rubber, but no any prize for ``sabotaging`` that rubber (liberate the rubber region, make a conqueror lose the region), so for future please consider three kind of playing styles: conqueror or so called empire countries which hold many non-core regions, conquered or those that fight for their freedom or defend their cores, and guerrilla or those that fight in RWs. ***lastly, why we cant insert line breaks into our comments XD ***ahm, nice job implementing these new things so fast, really good job, and thanks for the new ideas, overall is really good to see you are trying to bring new stuff, dont lose the spirit please

15 Jul 18 20:03
Galadrael

@ Admin you asked me why the players will renounce to play and this is the reason I could see: the mission 15k weekly is too much for the newbies and even for those that arent new will need more time to spend with the game - a could solve this problem but will generate a new one: the players will become less involved (see for exemple +). I know is not easy to keep a balance... at least try one step at a time, 10k hits its OK to experiment first, after that you could decide for more, maybe with new ideas too. a good game will offer an interesting way to spend time rather than keep the players busy for long.

15 Jul 18 23:25
Nolcig

Glad to see game has progress still.. Personally I am against the Rockets , rest are interesting changes.

16 Jul 18 00:41
dfghzns

Good update! Rockets NO

16 Jul 18 00:43
Deadlija

@zebosk, sitter wont be able to change mail. That reminds me to edit article. About country event, if it becomes permanent, there wont be same missions and you wont know on time what we are preparing for you.

16 Jul 18 01:00
El Tarlo

Personally i think that the main problem is that there are not a lot of new players in the game and because of a few other things related to that ... soon i think AK47 will be renamed to Q6 weapons , Falcon to Q6 air ... even a special building like the rocket factory that mentioned into a damage reduction wiper factory where you can build that wipers and can be used like rockets or adrenalines ....

16 Jul 18 01:32
Captain Price

Shit.. R.I.P

16 Jul 18 03:45
N4zGuL

Rockets can help the economy but i agree with bybatu you should increase their damage for q5 in particular i would say (to restrict multieconomy)

16 Jul 18 04:55
Better look around

30 Q5 rockets for a month produced equal 300 milion damage that you can do for less than 5 seconds. Rainy saying this will ruin rushes - are you crazy? You are all ing egoist, who want to be full rambo without spending a dime or investing a single piece of gold.

16 Jul 18 08:54
ednau

admin, give back -march-march-soldier-

16 Jul 18 12:14
Bohemias

If possible, I suggest to change war module to 3 points each round, so weapons and tanks can be relevant again. o7

16 Jul 18 19:38
lancer

o

17 Jul 18 03:04
Manolis Papas

I dont like the changes at the Weekly Challenge and the Weapons version of Versatile Combat. I think its a bad idea constantly making changes at the challenges/events. The previous version of the Weekly challenge and the Versatile Combat were a good motivation for players to fight more, you should have kept this combination for a couple of months.