Published in China - Warfare analysis - 74 - 15 Jul 18 07:46
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eDominations WikiThe GodfatherUros VelikiEl TarloGezi ParkCelioMGTicTacMFControllerComments (74)
rocket dmg is low.. now 10 hit = 15m :D so using hit is more valuable.. raise that dmg
Omgggg noo take the game back the first event would make only the steong strongest
@bybaty or maybe they should make rocket as a multiplier damage (eg. 20x , 30x ,50x) so that way it will keep itself same value not get less and less usefull over time and would not require periodical damage reballance.
Sounds good! You sure about the dmg the weapons give though? X8 sounds like a lot, with a Q5 booster it would be around 35m pero hit?
Rockets are something for discussion, even if you want it in the game, its possible that numbers are completely different than in the article. Manduco, you will need to fight hard for them, so we think its fair enough.
I think many young players will leave the game, I know this based on my doses of referrals that have rank 1 for ever.
Why would they leave if we implemented changes with beginner TG so they can reduce the gap in the strength with strongest players?
eDominations will become stupid and boring game..Why do you ruin every game with stupid events?
I like this update in general. But rocket damage must be changed. Please enter a new button in battle - x2-x5 strikes at a time.Now its very looooong to press the button hits 100/1000/1000 times.
@Manduco its x2 q5 so you wont be hitting 35m per hit even with q5 booster?
Yes to tournament and missions (very good), needs to be improved during the time. No for Rocket (eRepublik feeling again) ... Hope this tournament and missions give some time to economic module breath
About Rocket: If you want weapon and tanks more useful for battle, this need to be done by changing war module, today we can decide everything by airplanes on third round, make weapons and tanks just are for Rocket dont solve this economic problem.
Rockets damage is fine ...considering the fact that you will hit 10m without spending energy
@Dunja whose idea this is? You took the event with ereva? If you do not have ideas, do not copy other games
@SERBIAN TIGER We dont have any more members of administration which are working on the other games. If you dont like some idea, you should explain why you dont like it. Saying its stupid doesnt help us a lot. @JeFke You have combined that event with Versatile combat, where you can get energy drinks on daily bases, so you are getting a really lot of rewards in this events.
Id much prefer to see an unique idea instead of the old cheesy rockets tbh :/
Yes my bad, I thought it was going to be X8 of what airs do today but its x4 of today vs X8 of the news ones so its seems good.
this is so bad dont ruin the game just invest in new players not stupid idieas
Very good event will be happen:-) but i think weekly event with 15000 hits is very hard for most of players....it need many ED and adernaline to be used....it need that admin reduce time of recovery energy from 6 minutes (5 min with HP) to 5 minutes (4 min with house pack)...
I just think its stupid to copy the event from another game. No such stupid weapons need to be introduced, need only weps/tank/air, as usual. 15k hits.. its a lot and you need a large number ED+AD..5k hits is quite enough for one week.
most of you desirve nothing, you desirve a dead server and an inactive admin team, this guys bust their balls to give us something new and all you know how to do is call it stupid, lol what an excuse for human behings you are
Event should not be that everybody can achive it. If everybody can do it easily then just give us the rewards....
Why remove energy bars reward at 3500/4000/5000, now non visa players wont even be able to stock energy ...
i agree with all of this, but factories can be good only if i can have more than one in inventory, what i mean is i dont have to spend that one to create another one.
this idea for rocket is shit, players already have huge stocks bcs farmville, and u give us more medicine centers and rockets .. we need less dmg in battles to be more intresting on t1 t2 OHs .. atm if someone overkill 2b that is boring battle .. this missions for countries is great idea, and fo 15k hitsfor weekly event is too much
Why weapons? We need q5 farming equipment. Bring Zetor, John Deere,...
In order to balance the game between the visas and not visas on the one hand and between the new and not so new would be good option that is only with weapons and tanks q1, q2 and 3. That the Q of the missiles is by the amount of weapons that are needed and the Q of the missile factory.
new ak47 and other equipment is sit .. better more mortars for rewards and dont make ous stocks more bigger
here is one idea, stop making our stocks bigger! new medical centers are bad idea rockets are bad idea .. battles wll become only overkills, game was more intresting with t1 ohs and blitzkrieg
Shouldnt the confirmation code go to the old e-mail not the new e-mail on e-mail change? ¬¬
My suggestion about this event: up to 5k hits let them be the same rewards as before (AD+ED) from 5k to 15k hits introduce these new items with a combination ED-a.
*** the confirmation code should go to the old email, not the new, otherwise, with sitter, I can steal any account. *** about country risk and implementing it as a constant event, please consider the follow: since all countries already knows the rules, they can prepare for next month and defeat the purpose of the event (create new alliances, remove members to help achieve the mission -since alliance deion page is only informative, nothing else-, migrate people, etc), and what some already said: strong countries will get stronger (as an example: Slovenia or Indonesia can liberate one region of China, take it back and is 700 golds easily done in M3) ***about M4, there are prizes for keeping or getting the rubber, but no any prize for ``sabotaging`` that rubber (liberate the rubber region, make a conqueror lose the region), so for future please consider three kind of playing styles: conqueror or so called empire countries which hold many non-core regions, conquered or those that fight for their freedom or defend their cores, and guerrilla or those that fight in RWs. ***lastly, why we cant insert line breaks into our comments XD ***ahm, nice job implementing these new things so fast, really good job, and thanks for the new ideas, overall is really good to see you are trying to bring new stuff, dont lose the spirit please
@ Admin you asked me why the players will renounce to play and this is the reason I could see: the mission 15k weekly is too much for the newbies and even for those that arent new will need more time to spend with the game - a could solve this problem but will generate a new one: the players will become less involved (see for exemple +). I know is not easy to keep a balance... at least try one step at a time, 10k hits its OK to experiment first, after that you could decide for more, maybe with new ideas too. a good game will offer an interesting way to spend time rather than keep the players busy for long.
Glad to see game has progress still.. Personally I am against the Rockets , rest are interesting changes.
@zebosk, sitter wont be able to change mail. That reminds me to edit article. About country event, if it becomes permanent, there wont be same missions and you wont know on time what we are preparing for you.
Personally i think that the main problem is that there are not a lot of new players in the game and because of a few other things related to that ... soon i think AK47 will be renamed to Q6 weapons , Falcon to Q6 air ... even a special building like the rocket factory that mentioned into a damage reduction wiper factory where you can build that wipers and can be used like rockets or adrenalines ....
Rockets can help the economy but i agree with bybatu you should increase their damage for q5 in particular i would say (to restrict multieconomy)
30 Q5 rockets for a month produced equal 300 milion damage that you can do for less than 5 seconds. Rainy saying this will ruin rushes - are you crazy? You are all ing egoist, who want to be full rambo without spending a dime or investing a single piece of gold.
If possible, I suggest to change war module to 3 points each round, so weapons and tanks can be relevant again. o7
I dont like the changes at the Weekly Challenge and the Weapons version of Versatile Combat. I think its a bad idea constantly making changes at the challenges/events. The previous version of the Weekly challenge and the Versatile Combat were a good motivation for players to fight more, you should have kept this combination for a couple of months.