Published in Turkey - First steps in eDominations - 26 - 18 Jul 18 12:59
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Shimazu PashaeDominations WikiSavantDreamTicTacMFThe Godfatherdomen97domen97domen97domen97StrongHoldStrongHoldStrongHoldComments (26)
I would suggest to keep the ORG section as it is BUT with a number limit per country This way mamy playera will have to build orgs even in dead countries and fight for the bonuses there ore countries alive=more wars=more fun etc
For ORG, I have one but from start I thought its bad for game. So something must be solved. But I have simpler idea. Make that Unit must have 5 active players to produce 100%. If it have 1 player it produce just 20%, 2 - 40% etc etc. And you will solve problems. And of course offer players that can not find 4 more people gold payback for ORG and companies moved to their acc again.
After hunders.of years...hard work, dedication...my precious.org!!! Nooooway!!!
Lol .. what about energy needed for work in companies without ORG? And i think that we need private orgs and MU orgs .. and makarov stop crying
instead of making these huge changes at org just close merge section . so one person can just have one q5 org which can produce max 864 free q5 air . and who has merged orgs refund their gold and companies back
I disagree at the ORG .... the remove , redesign and then activated again for me is a bad thing. I think tha the problem is not the free workers and the huge production of Q5 air for example but the problem is the new players who will buy them. If we dont have new players , there will be a day that we will all have Q5 companies and noone will buy and then the admin may think about adding Q6 or Q7 companies in order to fix it but in the future there will not be fixed. I see now that the admin team is trying to add things that people ask , and i see that the game is more alive .... its in our hands not just to bring new players but to make them stay in game and not leave after 1-2 days.
phew, read all xD last part is really interesting. currently, all ORGs are basically for Q5 airs. if we have systems that need low quality weaps, ORGs will have to be diversified, then maybe dont even need to remove or change ORGs mechanics, cause in resume, you increase a demand that is really low right now
It is too much money invested into orgs. Destroying them will lead to massively leaving the game. Orgs should be redesigned very carefully (if at all). Owners should not have a feeling they lost something. Compensations are not good solution. If you bought gold to be able to set-up ORG, compensation does not have any meaningful value. Actually I dont think orgs are problematic. What is problematic is production. Nobody wants to produce lo Q weapons because they are too expensive to put workers there. And it is almost impossible to sell lo Q stuff.
https://www.edominations.com/en/article/8988 prison for bad politicians
Most ORGs are built to produce aircrafts. Instead of changing them, admins should make players to fight, to deal more damage, either with country damage event or with top 5 damage weekly challenge. :/
just make personal orgs possible and itll be enough. producing via orgs isnt for free, people are trying really hard not to understand it...
I like the idea with orgs. Orgs is a good thing. If it were not for them, I would quit the game. You can not liquidate them. I support the user massaru. He wrote it right.
Makarov wants to return the bots in the game? Destruction of org - the revival of multi-accounts.
without org there will be a very large deficit of workers. change in organizations is a bad idea. I dont support this =/
Eğer Makarov kankam bir şey söylemişse lütfen dikkatte alıp gereğini yapın.
Onr stuff i tried from the start of surround and would give a bit more dept into the game is makethat noncoree that are not connected to the capital give double or triple damage debuff for those who player hoi4 it will be like running out of supply in those regions so you have battle penalties. It will open more stategic moves