Published in Germany - Social interactions and entertainment - 66 - 22 Aug 18 10:49
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RosielAguiGezi ParkEl Tarloleon1969Comments (66)
Damn, these are game changing features indeed... It ll be helluva fun :) FIRST
we can train all? medic energy is counted for all allies or theres energy pool for the different countries?
sonething is wrong in the text, it appears that for sniper and artillery ability you have to build destroyer ability
in example its smth wrong, Example of 10k STR + 500 ability point against q3 DEF system : and u hitted 500k? dafuq?
why each player only one ability... let us upgrade whicever and use the one we choose appropriate...
i don t like this lucky hits or whatever. You have a chance, others may have a bigger chance..?!! no no no... Don t make it a kids game, I believe in my skills not in accidents!
I agree with Keyser. Maybe if you choose a second class make it a lot more expensive idk
Make game, get players , get gold buyers, gold buyers stop play , make ton of changes = destroy game.
and we all agree that this update is BAD for potential new players which are nowhere to be seen as it is... correct? 🤔 = bad update considering the potential gold inflow via new players... and Im talking new players, not new multies! ðŸ§
Medic ability has nothing to do with strenght. Newcomer can be usefull for battlefield for the older ones or for himself. Destroyer ability has nothing to do with strenght, a newcomer can train his skill and destroy the ds5 for the older ones to make their job easier. Sniper skill has not any reference from the strenght. Just fast forwarding click time. A newcomer after 19 days will be able to reach 5k str. Even with group of newcomers war can be changed by all abilities. Artillery skill has nothing to do with STR. Just an extra to your overall damage in the battlefield. Where is wrong with newcomers ?
After the update, we have right to change or update or keep the formulas as it is this is interesting... we take smth like medic in majority and after you degrade its value... not good, you will need some kind of player aproval for that... or the option to change to a different ability... kinda like you made the free relocation, which proved to be bad imho... remember that? it is still the only focos of our wars... do not make a similar mistake here, be smart and think first before changing something.
why it is bad? we are here for 500+ days (beta)... the new ones dont have gold, arent getting the same gold from upgrafes (for which they do not have gold as it is) and you are still thinking (hope not) for a medal gold reduction... My guess is that the multi farms or lets say new multies will be training destroyer so they destroy the DS5 for the tanks. The DS5 will be even more useless now that we have them wipers at hand too... and now the destroyer too. You will see destroyers (multies) hit mostly to kill the DS... make an option - install more defense systems in the battle if one is destroyed... how about that? 😊
why it is bad? we are here for 500+ days (beta)... the new ones dont have gold, arent getting the same gold from upgrafes (for which they do not have gold as it is) and you are still thinking (hope not) for a medal gold reduction... My guess is that the multi farms or lets say new multies will be training destroyer so they destroy the DS5 for the tanks. The DS5 will be even more useless now that we have them wipers at hand too... and now the destroyer too. You will see destroyers (multies) hit mostly to kill the DS... make an option - install more defense systems in the battle if one is destroyed... how about that? 😊
Considerable. We can of course. I dont see harm in that. No one thinking to change the medal formula. We are just making the updates we planned. There will be another updates after this which is not effecting the static engine of the game but adding an extra fun. Well every implementation we think on possible newcomers, yet we make their gameplay easier than before. I know they cant get gold as like the ones who started first day but in time and by the events if they play actively, they will achieve their goals and can be even in competition with older ones. Just take a quick look to the situation.
I would kick destroyer out of the group. would ruin DS as keyser said. Beaides I like the numba 3, there are also 3 rounds in a battle ;) so why implement 4 abilities?
So for medic... that health bonus players can consume... will be able to everyone in game? Or just for your country teammates?
I dont like updates like this where everyone must spend golds .. U have problem with gold flow than make updates for players who have golds ..Like new companies or strategic buildings .. Dont take from players who dont have golds .. U take all profit from us so we cant be stronger and that do not solve gold flow problem .. That only make weak players weaker .. Make update where we have opportunoty to chose will we or will not spent gold
A simple pack for $$ with boosters Will make spend money and golds.... Boosters like +2/+4 energy recovery for xx hours, some x2 Hit boosters /10 mins and x4 Hit /5 mins, for each kind of battle and some permanent house for 15 days (+250 or 300) .... Every one Will need more food and more things to hit..... WRONG WAY ADMINS
Quien es el HDP que hace estos chistes antes de Navidad... se ha cerrado el otro servidor por la misma huevada y ahora traen aquà lo mismo.. los experimentos fallidos no son buenos... es necesario mirar el pasado en ocasionea para avanzar. Ahora le mando un beso en la cola para que pueda ser feliz el administrador..😋ðŸ˜ðŸ˜ðŸ˜
****Is 50 energy daily maximum for the medic? Assume that he will give 50 energy to other citizens after 100 hits (1000 energy), but he will fight more f.ex. 3000 energy. Is he able to give another 50 energy then? Is this bonus available only in direct battles? ****Second thing. You say about ability point, when 5 is maximum. But You give example on 500 ability point. So...are those ability points *trained* on daily basis and raising like Strength? ***In artillery skill... xabilitypoint = ((level * 5) + xabilitpoint) * weapon * booster * natural_enemy * hits. Again. 5 is max ability point. So, 5 = ((level of WHAT??)+ 5) * weapon * booster * natural_enemy * hits.
No se si me gusta esto realmente...deberia estudiarlo..pero se hace muy complicado
We all decided to play this game, because we liked it as it was. Some of these Grand ideas would be fine in a NEW game, but to radically change the Dynamics of THIS game is a bad idea to me. We built our accounts according to the Rules at the time. To come along and completely change to mechanics of our game is a super hard blow to us. I understand, you would like an influx of $$$ we all understand that. I do keep saying that you need more 10$ items. I gaurantee you that would increase your cash flow. 80$ for 425 golds? Which does not even buy you 1/2 a company??? you give up a decent amount of Golds for 10$ and watch the $$$ roll in.
I do not like %10 chance because 10 hits has 10% chance, 1000 hits has 10% chance too (for each 10 hits).. Besides that, 16 days are too early.. I think we need much more time to adapt to the latest updates (storage update, ORG tax, and MPP cost), because an eWorld war is still going on. :/
How will the health medic provides be distributed? Will there be a pool of health that each player can use portion of? What will happen with remaining health, when all players already used their portion?
why not make the medic for instance... a constant 10% instead of a chsnse 10%... meaning that the current hose at 1750 can be a permanent 1925? It is a betteroption imho
the artilery ability is similar to my mini booster suggestion only my option brings a smaller addition, the buildings are more expensive... you can make that with a daily fee of gold for zhe damage...? the only difference is that my suggestion is not decided by chanse. why? If I pay for smth I DO NOT WANT IT TO BE CHANSE RELATED... it must be at all times. https://www.edominations.com/en/article/7645
it`s going to be eRep sooner than you think ... but at the end of the day the only thing you (Owners Admins) are interested is $$$ ... so soon you`ll close eyes to multies and have in game few players ... and enjoy it after the holidays in Bahamas from the kids who`s gonna use daddy a mommy`s credit cards ...
I dont like updates like this where everyone must spend golds .. U have problem with gold flow than make updates for players who have golds ..Like new companies or strategic buildings .. Dont take from players who dont have golds .. U take all profit from us so we cant be stronger and that do not solve gold flow problem .. That only make weak players weaker .. Make update where we have opportunoty to chose will we or will not spent gold
pay to win - not all - free users gonna left the game - few players will be stay = dead game
jeste razmisljali postavit 1.6- 2k points bude snaga q5 ds,1.2k-1.6k = q4 ds,0.8k-1.2k =q3 ds,0.8k-0.4k q2 i od 0.4 do rusenja da bude q1 ds ,znaci da ga se oslabljuje s vremenom jer ovako puno treba za rusenje a onda se može odmah i novi postavit pa je to uzalud rusenje.Samim time destroyer ability postaje korisniji i zanimljiviji za igru